simulation of glass
The glass was first simulated in Houdini, then exported to unity
texturing of substance
The objects where textured with substance painter

CreatureCreation

In this school exercise we needed to sculpt a creature with ZBrush. However the way we presented our creature was completely up to us. I decided to create a VR scene. Because time was short, I created a scene that was frozen in time.
unity substance painter zbrush maya houdini